pub trait ActorModel {
// Required method
fn transition<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
client: &'life1 KanidmClient,
person: &'life2 Person,
) -> Pin<Box<dyn Future<Output = Result<Vec<EventRecord>, Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}